The rest of the layout holds wagers that settle differently. The field is a single roll bet on a group of totals. Place bets sit on a chosen number and stand until it arrives or a seven does. Hardways ask for a pair — two threes for a hard six — before either a seven or the easy version of that number. The middle holds one roll propositions, called out to the stickman rather than placed by hand, and the crew is a boxman over the bank, two dealers and that stickman.
The round opens with the come out roll, thrown with the marker sitting off to one side. A seven or an eleven wins immediately for the pass line, the bet most players make first. A two, a three or a twelve is craps and loses it. Any other total — four, five, six, eight, nine or ten — becomes the point, and the marker is turned over onto that number to show the round is under way and that the next throws answer to it.
Once a point is set the shooter keeps throwing until one of two things happens. The point repeating pays the pass line and starts a fresh round with the same shooter. A seven arriving first is a seven out: the pass line loses, the dice move on to the next player, and the marker goes back over. The don't pass line is the mirror of all this, winning where the pass line loses, except that a twelve on the come out is a push rather than a win.